A downloadable game for Windows and Linux

Buy Now$2.99 USD or more

A simple, relaxing match 3 game. No frills, nothing to collect. Just straightforward play, with beautiful, nature themed backgrounds, and relaxing music.

Garden Match has two play modes; Puzzle, which contains sixteen pre-arranged levels to test your skills, and Infinite, which allows you to simply play until you run out of matches.

Gameplay includes "dragonflies", that clear an entire row or column when matched, and "butterflies", that remove all the tiles of whatever color they're matched with. 

StatusReleased
PlatformsWindows, Linux
Release date Jun 03, 2019
Rating
Rated 3.7 out of 5 stars
(15 total ratings)
AuthorOut of Phayze
GenrePuzzle
Made withAdobe Illustrator, Adobe Photoshop, Unity
Tags2D, Casual, Endless, flowers, match-3, match3, Non violent, Relaxing, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

GardenMatch - Windows (64 bit) 102 MB
GardenMatch- Linux (x86_64 64 bit) 98 MB
GardenMatchMac.app.zip 118 MB

Development log

Comments

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This might be a stupid question but what's the aim of the puzzle levels? I keep trying level 1 and failing, but I don't know why. What determines success or failure?

They're just meant to provide a bit of structured, goal oriented play. On the left side of the screen, the three little boxes; the first one gives you your limits - a limited number of moves, or a countdown timer. The second box gives your goals - a certain kind of flowers you need to collect, or birdcages you need to open, or a score you need to reach. Then the bottom box gives you your current score.

So the level is a "success" if you meet the goal within the restriction, and a "fail" if you don't.

There does seem to be a bug where sometimes the score comes up as negative. We think it's wrapping around or something, but that shouldn't effect pass/fail, it should only effect the number of leaves you get colored in on the menu screen.

I see, thank you 

Laggy controls. Lots of bugs. Sometimes won't register collected flowers correctly, sometimes one flower "sticks" on top of another instead of disappearing and the square it was on stays blank. Some levels record final score in the negatives for whatever reason.

Yikes. Could you let me know what OS you're using, and what levels are buggy?

We've had the laggy controls in Linux mentioned, and are working on trying to figure that out, but the rest of these are new to us.

I'm playing on Windows 10. Level one had the collected flowers not registering during one attempt, but closing/restarting the game fixed it. Level one and level seven had the "sticking" flower issue that I noticed. Level one and sixteen record the score as negative (even after restart.)

Thanks! We'll look into it.

I don't know if this is just an issue with the Linux version, but the controls feel very stiff. If I try to click a piece and flick it in one direction or another, it doesn't seem to register. I have to click, hold for a second, drag to an adjacent spot, and hold for another second before the piece will actually move. So it's very slow to play and hard to get into a comfortable rhythm.

Hmmm. That's certainly not the way it's intended to play. I will look into that.

Let me know if my system specs will help.

Lol, they certainly won't hurt! Thanks.

OS: Ubuntu 18.04.4 LTS
KERNEL: 5.3.0-59-generic
CPU: AMD Ryzen 7 1700 Eight-Core
GPU: NVIDIA GeForce RTX 2070
GPU DRIVER: NVIDIA 440.82
RAM: 16 GB

(+2)

At first I was annoyed by the timer in infinite mode, but then I played for a while and realized it's necessary; I could lose SO much time playing this game, it's deeply relaxing / meditative / hypnotic. 

After playing it for ten minutes, I had to delete it from my computer. NOT because I didn't like it, but because I liked it too much. I have OTHER things that I want to do dammit, I can't afford to spend all day just playing this. So, you did a good job with the game design. (Sorry I'm bad at compliments.)

You're great at compliments! You've just absolutely made our day.